Furidashi Game Design Academy
Ein Podcast von Nicholas Theisen
144 Folgen
-
91. VR Failing
Vom: 7.11.2022 -
90. Subjective Progression
Vom: 31.10.2022 -
89. Accessing Super Smash Bros.
Vom: 24.10.2022 -
88. Combat Encounters
Vom: 17.10.2022 -
87. Combat as Narrative
Vom: 10.10.2022 -
86. Learning Thru Immersion
Vom: 3.10.2022 -
85. The Immersion Spectrum
Vom: 26.9.2022 -
84. Hard and Soft World Building
Vom: 19.9.2022 -
83. World Building in Game Design
Vom: 12.9.2022 -
82. Progression Is [Not] Narrative (Teaser)
Vom: 5.9.2022 -
81. Player Narrative vs. Game Narrative
Vom: 29.8.2022 -
80. Storytelling Through Gameplay (Teaser)
Vom: 22.8.2022 -
79. The ”What” of Video Game Storytelling
Vom: 15.8.2022 -
78. Narrative vs. Progression (Teaser)
Vom: 8.8.2022 -
77. Narrative Delivery in Video Games
Vom: 1.8.2022 -
76. MDA: Games As Commodities? (Teaser)
Vom: 25.7.2022 -
75. Mechanics, Dynamics, Aesthetics
Vom: 18.7.2022 -
74. Narrative Systems (Teaser)
Vom: 11.7.2022 -
73. System[s] Shock
Vom: 4.7.2022 -
72. Meaningful Mechanics, Meaningful Choices (Teaser)
Vom: 27.6.2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.