Design Doc
Ein Podcast von Hannah Shaffer and Evan Rowland - Mittwochs
96 Folgen
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The Game Takes Shape
Vom: 18.6.2025 -
The Rules Tell a Story
Vom: 4.6.2025 -
Epilogues in Games
Vom: 21.5.2025 -
Balancing the Pendulum
Vom: 7.5.2025 -
Now You're the Bad Guy
Vom: 23.4.2025 -
Don’t Stop Making Art! (Feat. Joshua A.C. Newman)
Vom: 9.4.2025 -
It’s My Playtest and I’ll Cry If I Want To
Vom: 26.3.2025 -
Pacing
Vom: 12.3.2025 -
Insights and Secrets
Vom: 26.2.2025 -
Rewards and Prizes
Vom: 12.2.2025 -
The Art of Perfect Art
Vom: 29.1.2025 -
What Makes a Good Playtest?
Vom: 15.1.2025 -
When Mechanics Don't Match
Vom: 25.12.2024 -
Going Places! (or, Navigation Mechanics in Games)
Vom: 11.12.2024 -
A Moment of Rest
Vom: 27.11.2024 -
Finding Community Again
Vom: 13.11.2024 -
Levels of Doneness
Vom: 29.10.2024 -
Judging a Book by Its Cover
Vom: 16.10.2024 -
The Ideas You'll Be Buried With
Vom: 2.10.2024 -
Designing a Spooky Game (Part 4): Finally, the Playtest
Vom: 18.9.2024
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
