Role Playing Public Radio
Ein Podcast von Ross Payton
423 Folgen
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Scheduling Snafu: Galvanized Square Steel and Dahir Insaat
Vom: 20.1.2025 -
Game Designer Workshop: Red Markets Second Edition Beta
Vom: 13.1.2025 -
Tips on Writing Scenarios Fast – Episode 204
Vom: 1.11.2024 -
Tomas Härenstam CEO of Free League Publishing
Vom: 23.9.2024 -
Gareth Hanrahan on The Borellus Connection – A new Fall of Delta Green Campaign
Vom: 1.9.2024 -
Actual Play Podcasting 101: Panel at Gencon 2024
Vom: 20.8.2024 -
Gencon 2024 Highlights – Episode 203
Vom: 11.8.2024 -
Is Expensive Art Necessary for success in RPGs? Episode 202
Vom: 26.7.2024 -
RPPR Game Designer Workshop: Labyrinths of Lost Futures and the Modern Megadungeon – Concept
Vom: 9.5.2024 -
Ludonarrative Dissidents Season 3 preview: Hole in the Sky – Dungeon Crawl Classics
Vom: 4.3.2024 -
Mega Dungeon Meandering – Episode 1 – Stonehell – Surface Level
Vom: 16.2.2024 -
Delta Green Impossible Landscapes Campaign Post Mortem – Part 2 – Episode 201
Vom: 26.12.2023 -
Delta Green Impossible Landscapes Campaign Post Mortem – Part 1 – Episode 200
Vom: 11.12.2023 -
The Mixed Six – Back at it Again
Vom: 18.9.2023 -
The Mixed Six: Hot Takes on Ice – The Flash
Vom: 16.9.2023 -
Architectural Horror and the Night Clerk Zine – Episode 199
Vom: 5.9.2023 -
Game Designer Workshop: The Night Clerk Zine – System-less Scenarios with Caleb Stokes
Vom: 14.8.2023 -
D20 Swinginess and Combat – Episode 198
Vom: 24.7.2023 -
Fate Core: Cointract Island – Post Mortem
Vom: 22.6.2023 -
Game Designer Workshop: Termination Shock and Crowdfunding with Greg Stolze
Vom: 10.6.2023
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.
