471 Folgen

  1. Tutorialization with Puzzles (with Luke Spierewka)

    Vom: 1.11.2024
  2. "Please go vote." Runtime Asset Management; Double Jump vs. Dash

    Vom: 24.10.2024
  3. Combat Design (with Timothy Staton-Davis)

    Vom: 17.10.2024
  4. “That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

    Vom: 11.10.2024
  5. "Numbers go up." Scoring 101; Turning off the Gamedev Brain

    Vom: 3.10.2024
  6. Optimization (with Jarryd Huntley)

    Vom: 26.9.2024
  7. "It's hard how my mind works." Audio Middleware; Psychic Distance

    Vom: 19.9.2024
  8. Nice Thinking: "Player Personas"

    Vom: 12.9.2024
  9. The Duluth Basement Session

    Vom: 6.9.2024
  10. "Apply your context, thusly." Instructions; Cynicism

    Vom: 29.8.2024
  11. "The lensing effect of the window." Theming vs. Aesthetics; Parries

    Vom: 22.8.2024
  12. Accessibility (with Dave McKee)

    Vom: 15.8.2024
  13. "Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

    Vom: 9.8.2024
  14. Physics 101 (with Scott Lembcke)

    Vom: 1.8.2024
  15. "Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

    Vom: 25.7.2024
  16. Nice Games Jam: "The Bike Boom"

    Vom: 18.7.2024
  17. "Ellen's going to be so mad!" Creative Direction; Time Management

    Vom: 12.7.2024
  18. The Intersection of Puzzle and Story (with Ron Gilbert)

    Vom: 5.7.2024
  19. "The super-powerful beam or whatever." Code Libraries; Game Overs

    Vom: 27.6.2024
  20. Game Production (with Ryan Adams)

    Vom: 20.6.2024

4 / 24

The podcast where nice gamedevs talk gaming and game development. Nice!

Visit the podcast's native language site