(Pop) Cultural Marxism, Episode 3: Elden Ring: Endless Purgatorio

In episode three of (Pop) Cultural Marxism, Ajay and Isi welcome fellow faculty and videogame connoisseur Joseph Earl Thomas to talk about Elden Ring, the acclaimed 2022 RPG videogame, directed and created by Hidetaka Miyazaki and Japan's FromSoftware studio (alongside some "worldbuilding" by Game of Thrones writer George R.R. Martin.) After a few preliminaries (a revisit to Andor and discussions of the recent Sight and Sound "best movies" poll, Pokemon, Xenoblade Chronicles 3 as communist allegory, and more), the talk turns to Elden Ring's "endless purgatorio," its "nihilistic" setting, its "open-world" structure (just how "open" are open worlds?), the meaning and limits of agency in videogame play, taking pleasure in difficulty, "affective difficulty," why videogame playing might be like dancing (with reference to BISR's late Jeffrey Escoffier), affect theory (and feeling bad about killing), gender, playing dress-up, and much more besides.

Om Podcasten

From Plato to quantum physics, Walter Benjamin to experimental poetry, Frantz Fanon to the history of political radicalism, The Podcast for Social Research is a crucial part of our mission to forge new, organic paths for intellectual work in the twenty-first century: an ongoing, interdisciplinary series featuring members of the Institute, and occasional guests, conversing about a wide variety of intellectual issues, some perennial, some newly pressing. Each episode centers on a different topic and is accompanied by a bibliography of annotations and citations that encourages further curiosity and underscores the conversation’s place in a larger web of cultural conversations.