EA - AI is centralizing by default; let's not make it worse by Quintin Pope
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Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: AI is centralizing by default; let's not make it worse, published by Quintin Pope on September 22, 2023 on The Effective Altruism Forum.TL;DR:AIs will probably be much easier to control than humans due to (1) AIs having far more levers through which to exert control, (2) AIs having far fewer rights to resist control, and (3) research to better control AIs being far easier than research to control humans. Additionally, the economics of scale in AI development strongly favor centralized actors.Current social equilibria rely on the current limits on the scalability of centralized control, and the similar levels of intelligence between actors with different levels of resources. The default outcome of AI development is to disproportionately increase the control and intelligence available to centralized, well-resourced actors. AI regulation (including pauses) can either reduce or increase the centralizing effects of AI, depending on the specifics of the regulations. One of our policy objectives when considering AI regulation should be preventing extreme levels of AI-enabled centralization.Why AI development favors centralization and control:I think AI development is structurally biased toward centralization for two reasons:AIs are much easier to control than humans.AI development is more easily undertaken by large, centralized actors.I will argue for the first claim by comparing the different methods we currently use to control both AIs and humans and argue that the methods for controlling AIs are much more powerful than the equivalent methods we use on humans. Afterward, I will argue that a mix of regulatory and practical factors makes it much easier to research more effective methods of controlling AIs, as compared to researching more effective methods of controlling humans, and so we should expect the controllability of AIs to increase much more quickly than the controllability of humans. Finally, I will address five counterarguments to the claim that AIs will be easy to control.I will briefly argue for the second claim by noting some of the aspects of cutting-edge AI development that disproportionately favor large, centralized, and well-resourced actors. I will then discuss some of the potential negative social consequences of AIs being very controllable and centralized, as well as the ways in which regulations (including pauses) may worsen or ameliorate such issues. I will conclude by listing a few policy options that may help to promote individual autonomy.Why AI is easier to control than humans:Methods of control broadly fall into three categories: prompting, training, and runtime cognitive interventions.Prompting: influencing another's sensory environment to influence their actions.This category covers a surprisingly wide range of the methods we use to control other humans, including offers of trade, threats, logical arguments, emotional appeals, and so on.However, prompting is a relatively more powerful technique for controlling AIs because we have complete control over an AI's sensory environment, can try out multiple different prompts without the AI knowing, and often, are able to directly optimize against a specific AI's internals to make prompts that are maximally convincing for that particular AI.Additionally, there are no consequences for lying to, manipulating, threatening, or otherwise being cruel to an AI. Thus, prompts targeting AIs can explore a broad range of possible deceptions, threats, bribes, emotional blackmail, and other tricks that would be risky to try on a human.Training: intervening on another's learning process to influence their future actions.Among humans, training interventions include parents trying to teach their children to behave in ways they deem appropriate, schools trying to teach their students various skills and ...