201 RR Game Development with Andrea Magnorsky

Ruby Rogues - Ein Podcast von Charles M Wood - Mittwochs

Thank you RailsClips Kickstarter Backers! 02:27 - Andrea Magnorsky IntroductionTwitter GitHub Blog[YouTube] Andrea Magnorsky: The Tools that Shape UsBatCat Games@batcatgamesBlog  @roundcrisis (Andrea’s Game-Related Twitter Account)02:56 - “What Game Developers Know That Business Devs Can Benefit From”Going From Enterprise => Professional Game DevAndrew O’Connor, co-founder of BatCat GamesXSplit (Xbox Comparison)08:28 - Curiosity and Motivation09:10 - Is game development more approachable than in the past?Unity Game EngineThe Unreal EngineMonoGameTotality Engine10:12 - Learning New Skills and Coding Practices to Write GamesUnlearning to Be CleanGame LoopLevels of Code:Low-Level CodeIntermediate LayerScripts and Game Play15:45 - Performance and Iterations[YouTube] Andrea Magnorsky: The Tools that Shape Us TestingIteration Speed“Benevolent Dictator + You”20:45 - Making Games InvitingFUN23:11 - Techniques to Cope with State24:16 - Releasing and Deadlines (Business Issues Between Developers and Management)28:30 - Testing Property TestingFsCheck30:45 - Writing Aspects of Games (Stories, Artwork, etc.)32:22 - Why F#?Type ProvidersTutorial: Creating a Type Provider (F#)Xamarin Studio38:44 - Pair Programming or Agile Techniques in Game Dev?“Stupid Courage/Bravery”42:22 - Teaching Game Development (Game Jams)

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