Let’s play - how to design mechanisms in board games | with Jamey Stegmaier

In this episode we talk to Jamey Stegmaier, a board game designer, taking a step away from pure game theory to talk about designing board games. He explains where he gets his initial ideas for new games and what makes a great board game from his perspective. Relating to mechanism design we discuss which mechanisms generate a good interactive game. Jamey also shares his experiences of publishing games through crowdfunding which he went through very successfully in the past.   Jamey Stegmaier is a board game designer and manages the publisher Stonemaier Games. He has designed numerous games, including Viticulture, Scythe, and Tapestry.

Om Podcasten

In Game Changer, the podcast by TWS Partners, we want to share our enthusiasm and passion for game theory and its applications. We invite guests from business and academia to discuss how they use the power of game theory in their profession to make a difference – and to learn some fun anecdotes, useful facts and valuable insights along the way. Join us on this journey, and find out that game theory is much more than a topic for ivory tower discussions.