54. HaZ: The Power of Realtime CG Animation

This episode is about how filmmaker HaZ is reinventing his craft through realtime game engine-powered animation. Having originally started his career in VFX, Hasraf 'HaZ' Dulull transitioned to directing and producing, with the Netflix-acquired sci-fi. THE BEYOND. He then followed up with another sci fi feature, 2036 ORIGIN UNKNOWN before directing a major show for Disney, FAST LAYNE. Throughout a career characterised by innovation, HaZ has particularly made use of realtime game engine tools and Unreal Engine. In 2019 at Future of Film Summit , he showcased how these helped unlock finance for his projects through a 'pre-vis to pitch-vis' process. In 2020 he directed the groundbreaking Virtual Production live action short, PERCIVAL with Rebellion Studios. Now, working with a small global team, HaZ is using the same tools to realise his vision through completely animated films. In this conversation, HaZ shares the tools, techniques and workflow he is using to create the latest HaZ Films project, the animated anime feature film RIFT. He also explains how this process is enabling him to retain creative independence and achieve commercial success in the new streaming landscape.

Om Podcasten

Film is changing. Business models, audience behaviour and technology are all rapidly evolving - transforming the way stories are told, sold and consumed. In focused and inspiring interviews, senior film executive, Alex Stolz talks to leaders making these changes happen - to bring you essential ideas, techniques and strategies from the cutting edge. Whether you are a storyteller, an established industry professional or simply interested in how film is changing, FUTURE OF FILM will give you the insights, inspiration and competitive edge to thrive in the new landscape. More on film's future can be found at www.futureoffilm.live