Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

Developer Voices - Ein Podcast von Kris Jenkins - Donnerstags

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To kick off 2025 we're looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it's covered an incredible amount of ground, covering the rendering and animation features you'd expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading. As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he's happy with the choice), and how one person can hope to build a project of that size. – Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join Fyrox Homepage: https://fyrox.rs/ The Fyrox Book: https://fyrox-book.github.io/ Rapier Physics Engine: https://rapier.rs/ The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/ Dmitry's Engine: https://github.com/mrDIMAS/DmitrysEngine GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation PICO-8: https://www.lexaloffle.com/pico-8.php Kris on Mastodon: http://mastodon.social/@krisajenkins Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/ Kris on Twitter: https://twitter.com/krisajenkins

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