Episode 64 - Digging Into Positioning In Spikemark

Mike, Kody, and Christian chat through how Spikemark and the Stagehand convert the encoder feedback into usable distances and then how the Stagehand remembers that position. They also explore how target tolerance, max position error, and position lag time all play a role in motion.

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Join Gareth and Mike as we chat about the technology used in scenic automation. We dive into machine design, programming, and electronics, and how all that stuff can be used on stage to bring motion into live performances. We also might take an occasional detour to talk about other interesting gadgets.