3D Character Art in Video Games: The Fika Sessions [Episode 4]

Behind Massive Screens - a Game Development Podcast - Ein Podcast von Massive Entertainment - a Ubisoft Studio

In this episode of the Fika Sessions, Petter Mårtensson sits down with Océane Näsström, Character Artist at Massive Entertainment, to discuss the ins and outs of Character Art and 3D modelling. A Character Artist transforms 2D concept art into fully fledged 3D characters and bring them to life in the game. They master a wide range of artistic and technical skills, and seamlessly move between different software to create their art. Océane gives us an insight into how it all works, how Character Artists interact with other teams and her journey from being “the art kid” to working on AAA titles in the games industry. She also brought her own baked fika. What are those delicious things? Learn more about the Fika Sessions on our website - https://www.massive.se/the-fika-sessions/ Tools and links: Education: Game Assembly - https://www.thegameassembly.com/ Art sites: Polycount - https://polycount.com/ Artstation - https://www.artstation.com/ 3D modelling: Maya - https://www.autodesk.com/products/maya/overview Blender - https://www.blender.org/ Sculpting: Zbrush - https://pixologic.com/ Engines: Unity - https://unity.com/ Unreal - https://www.unrealengine.com/en-US/ Cloth: Marvelous Designer - https://www.marvelousdesigner.com/ Texturing: Substance Painter - https://www.substance3d.com/products/substance-painter/ Substance Designer - https://www.substance3d.com/products/substance-designer/ Cruffin recipe: https://grabandgorecipes.com/easter-kulich-cruffin/

Visit the podcast's native language site